fuente: http://forums.epicgames.com/showthread.php?t=730994
I have finished the first tutorial videos in a series about making GUIs with Scaleform. First I created a full fledged menu system and implemented it as my front end in UDK and in the intro I explain how I accomplished this in just a matter of hours. Over subsequent vids I will show you how you can get a functional menu up and running in even less time, even under 30 minutes - then I will get into other things like CLIK, etc. as well as advanced topics. Read a full description on the intro video page.
Part 1: Intro https://www.youtube.com/watch?v=dtDko9ujCYM Demo of a fully functional menu system, my flash source and kismet setup.
Part 2: A Simple Menu (1of3) https://www.youtube.com/watch?v=yTVznfRW2wY Preparing the UDK map & the Flash document for a simpler version of the above menu. Discussion of work pipeline.
Part 3: A Simple Menu (2of3) https://www.youtube.com/watch?v=ZpydJDC2YFc Preparing raster images to use in your Flash/Scaleform movie. Rundown of the flash drawing tools, and ways you can implement/draw a button. Making a navover & press state for the button. Aligning elements. How to make a cursor that will show your mouse position.
Part 4: A Simple Menu (3of3) https://www.youtube.com/watch?v=pRyXG_DnF2w SWF export pipeline & best practices for raster assets, Actionscripting the cursor & button, how fscommand interacts with UDK, importing pipeline in UDK, and finally, the last pieces of the puzzle to make the play button load a specified map with Kismet.
Part 5: Improving Your Menu Game Level https://www.youtube.com/watch?v=zMR4uobMeXY In Unreal Engine 3, menus are usually put inside their own level which serves as a container, allowing you to incorporate 3D effects. A level/map must be prepared in a specific way for it to function and feel like a professional and polished looking menu - I'll show you the secrets to this.